0.8.4: the Battle Balancing Update


This week's update makes battles a lot more fun. Player characters, enemies, and equips all have had their stats redistributed in a more systematic way to give battles more push and pull than they had before. You can also now choose a class for your character on a new save, with your options being Bear, Jock, Otter, and Geek. Each one plays differently, so they're all worth trying out 😊

Read on for the full release notes!

⚠️You will get the most out of this update with a new game, but your old save will still work⚠️

What's New:

  • New type matchup system/consistent weaknesses & resistances for more engaging battles
  • Choose from Bear, Jock, Otter, or Geek when you make a new save
    • Bears have high defensive stats and an Earth affinity 
    • Jocks have high attack and speed with a Sky affinity
    • Otters have high luck with a  Water affinity
    • Geeks have high special attack with an Electric affinity.
  • Enemy stats have been updated to fit into consistent tiers that suit each monster's intended difficulty level.
  • The empty Factory can now be fully explored. There are no game mechanics, but you can still go see how it's laid out.
  • The Couchpig now leaves behind the Flame Trident when defeated.
  • There are now some hidden items and equips in the Warehouse dungeon.
  • New item: Ritual Mushroom
    • deals Mythical damage to an enemy.
  • New equip: Sacred Mushroom
    • dropped by Sporacle after defeating it. Grants access to the move Blood Sacrifice.
  • New Equip: Ectoplasmic Glob
    • left behind by The Shadow of A Man after defeating one. Grants access to the move Shadow Cloak.

Fixes and Updates:

  • The Come Back Pack has a better icon
  • The Come Back Pack now works as intended when you don't have additional party members
  • Fixed an issue where you would instantly get the Employee ID when entering the hotel lobby at night.
  • Updated certain items to deal elemental damage
  • Yelp now lowers Special Defense long enough for you to do something about it
  • Shell Shield now works
  • There are now 4 colors of water (with updated borders!)
    • Turquoise water, which is almost all of the outdoor water
    • Dark blue water in the caves
    • Shallow, light-colored water. Seen in puddles, running down cave walls, and in some buildings.
    • Red nasty water, seen in the western caves.


Last Time:

  • Most/all NPCs have names, voice SFX (animal crossing vibes), and at least 5 lines of dialogue.
  • Added a new sidequest that unlocks after the corporate office dungeon is completed
  • Anger Milk: a drink that hurts but gives you heavy stat boosts
  • Enemies can no longer see you in the dark. Strategically unequip your torch to sneak past enemies, but don’t forget you move slower in the dark!
  • All non-weapon equips have been recategorized into simpler terms: Hats, Tops, Bottoms, Shoes, Accessories, and Special.
    • This means any equips you are currently wearing will be glitched out unless you remove them before updating,
  • What to test:

    • Fight as many different enemies as you can at as many different levels as you can. 
      • Do any enemy movesets stand out as being too overpowered, too repetitive, or using status moves too much?
      • Does the player feel too overpowered, like you aren't taking enough damage or win too easily?
    • Try out the dungeon challenges for the hotel, mall, and warehouse. 
      • Were you able to find your way there? 
      • Was there anything that was too confusing or difficult? 
      • Was the boss fight any good?
    • Explore the overworld and caves
      • How far can you get without the proper equipment?
      • Did you get stuck anywhere?
      • Did you get lost?
      • Are there any areas that are missing something?
      • Are there any areas that look bad?

    Known Issues:

    • Entering Tüle may cause unexpected results. Probably best to stay out for now.
    • Some NPCs might not have the right voice sound effect, especially if their lines are triggered not by directly talking to them (ie: cutscenes, shops, etc)
      • If you find an NPC/scene/whatever with no voice or no name or the wrong voice or name, please let me know.
    • Some NPCs may cause all text after you talk to them to use their voice until you talk to another NPC with a voice.
    • Some NPCs might appear in more than one place at the same time.
    • Level up screen doesn't have enough contrast
    • Certain climbing ropes have glitchy behavior.
    • Some cave areas are barebones.
    • You cannot visit the Heart Rose guy at his apartment.
    • If you lose to certain enemies, the game might act like you died twice.
      • Please comment or message me if you find one that does this
    • The game may crash when stepping on certain specific tiles
      • please comment or message me if you find a spot that does this.
    • Additional party member graphics are incomplete
    • Graphical issues with some outdoor tiles & fences
    • There is a slight “jump“ as you cross over into a new area
    • Food items in the mall might appear a full tile higher than where they should.


  • Files

    DWMC 0-8-4 mac.zip 818 MB
    Aug 04, 2023
    DWMC 0-8-4 win.zip 569 MB
    Aug 04, 2023

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