0.8.3: the NPC update


Hey everyone! Happy Sunday! This week’s update is pretty big. Here are the details:

⚠️It is recommended that you start over or at least remove all of your armors before updating⚠️

What's New:

  • Most/all NPCs have names, voice SFX (animal crossing vibes), and at least 5 lines of dialogue.
  • Added a new sidequest that unlocks after the corporate office dungeon is completed
    • Technically that means this quest won’t be accessible til next update
  • Anger Milk: a drink that hurts but gives you heavy stat boosts
  • Enemies can no longer see you in the dark. Strategically unequip your torch to sneak past enemies, but don’t forget you move slower in the dark!
  • All non-weapon equips have been recategorized into simpler terms: Hats, Tops, Bottoms, Shoes, Accessories, and Special.
    • This means any equips you are currently wearing will be glitched out unless you remove them before updating,

Fixes & updates:

  • Cleaned up water, rock walls, and some other outdoor tiles.
  • Fixed an issue that would softlock the game as you walk past the guards into the mall.
  • The items in Wrap now display their correct icons on the table.
  • Fixed an issue that would cause you to pick up the hotel desk girl’s ID anytime you hit A.
  • Fixed an issue that would cause certain NPCs to say their lines as soon as you cross into their area.
  • Temporarily removed the ability to select your appearance when you start a new file.
    • This will come back later on when I make backsprites for the other character options. I just have other priorities at this time.

Last time: 

  • Partridge Valley/Heights has officially been renamed "Dude! Where's My Couch?" and there's a new logo/title screen to match.
  • Bosses no longer leave behind active orbs, and instead give you inactive orbs.
    • Bosses do leave behind an equip to grant one of their signature moves.
    • Gumlord’s Gum Drop = Flooding
    • Rager’s Punching Glove = Power Punch
    • Karen’s Toxic Barb = Toxic Barb
    • Racket’s Sticky Hand = Grabbing Hands
    • Manmud’s Mud Stone = Mud Bath
  • The Torch and some other weapons have had their basic attack replaced with a different move
    • basic attacks are still usable from the Moves menu
  • Most/all equips have had their stats improved
  • Each of the four player options has been differentiated slightly with a light class system:
    • Depending on your choice, the player will be a bear, jock, otter, or geek.
    • Each one is slightly more proficient with a particular element and has different stat distribution.
  • Billboards across the city change as the game progresses to give subtle hints and pointers.
  • Started work on NPC schedules/rewriting dialogue

  • What to test:

    • Are battles too easy (especially bosses) now that equips actually raise your stats, or do they feel right?
    • Fight as many different enemies as you can at as many different levels as you can. 
      • Do any enemy movesets stand out as being too overpowered, too repetitive, or using status moves too much?
    • Try out the dungeon challenges for the hotel, mall, and warehouse. 
      • Were you able to find your way there? 
      • Was there anything that was too confusing or difficult? 
      • Was the boss fight any good?
    • Explore the overworld and caves
      • How far can you get without the proper equipment?
      • Did you get stuck anywhere?
      • Did you get lost?
      • Are there any areas that are missing something?
      • Are there any areas that look bad?

    Known Issues:

    • Entering Tüle may cause unexpected results. Probably best to stay out for now.
    • The Torch’s attack move “flame strike” doesn’t display properly in battle.
    • Some NPCs might not have the right voice sound effect, especially if their lines are triggered not by directly talking to them (ie: cutscenes, shops, etc)
      • If you find an NPC/scene/whatever with no voice or no name or the wrong voice or name, please let me know.
    • Some NPCs may cause all text after you talk to them to use their voice until you talk to another NPC with a voice.
    • Some NPCs might appear in more than one place at the same time.
    • Level up screen doesn't have enough contrast
    • Certain climbing ropes have glitchy behavior.
    • Some cave areas are barebones.
    • You cannot visit the Heart Rose guy at his apartment.
    • If you lose to certain enemies, the game might act like you died twice.
      • Please comment or message me if you find one that does this
    • The game may crash when stepping on certain specific tiles
      • please comment or message me if you find a spot that does this.
    • Additional party member graphics are incomplete
    • Graphical issues with some outdoor tiles & fences
    • There is a slight “jump“ as you cross over into a new area
    • Food items in the mall might appear a full tile higher than where they should.


  • Files

    DWMC 0-8-3b mac.zip 682 MB
    Jun 25, 2023
    DWMC 0-8-3b win.zip 591 MB
    Jun 25, 2023

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