Dude! Where's My Couch? (v0.8.2 release notes)


What's New:

  • Partridge Valley/Heights has officially been renamed "Dude! Where's My Couch?" and there's a new logo/title screen to match.
  • Bosses no longer leave behind active orbs, and instead give you inactive orbs.
    • Bosses do leave behind an equip to grant one of their signature moves.
  • The Torch and some other weapons have had their basic attack replaced with a different move
    • basic attacks are still usable from the Moves menu
  • Most/all equips have had their stats improved
  • Each of the four player options has been differentiated slightly with a light class system:
    • Depending on your choice, the player will be a bear, jock, otter, or geek.
    • Each one is slightly more proficient with a particular element and has different stat distribution.
  • Billboards across the city change as the game progresses to give subtle hints and pointers.
  • Started work on NPC schedules/rewriting dialogue


Fixes & updates:

  • Fixed an issue that would prevent one of the red switches in the warehouse from being flipped
  • Combined certain monsters & NPCs in the city area to improve performance
  • Split the west half of the city from the east half to improve performance and continuity.
  • Added walkable tiles back to the roof of the apartment building
  • Changed the last trash can in the hotel to have a Come Back Pack in it

Last time: 

  • the first area of the caves has gotten a major upgrade!

  • more ledges keep you from going too far without the torch. a "lifestyle tips" sign reminds you of this
    • water keeps certain items/areas out of reach until later
    • a new enemy and "mini dungeon" segment
    • other cave areas have been improved too
    • made adjustments to the hotel basement so it's easier to see your character
      • also made some changes to item distribution so you go into the boss with more useful items
    • Added warp pads near stone gates in the caves
    • Added warp pads to the corporate office

    What to test:

    • Fight as many different enemies as you can at as many different levels as you can. 
      • Do any enemy movesets stand out as being too overpowered, too repetitive, or using status moves too much?
    • Try out the dungeon challenges for the hotel, mall, and warehouse. 
      • Were you able to find your way there? 
      • Was there anything that was too confusing or difficult? 
      • Was the boss fight any good?
    • Explore the overworld and caves
      • How far can you get without the proper equipment?
      • Did you get stuck anywhere?
      • Did you get lost?
      • Are there any areas that are missing something?
      • Are there any areas that look bad?

    Known Issues:

    • Several NPCs will just repeat what the desk guy at the apartment says. These will be updated next time.
    • If you get Martin to permanently join you at the shop, the game is likely to crash.
    • Level up screen doesn't have enough contrast
    • Certain climbing ropes have glitchy behavior.
    • Several NPCs have a strange voice.
    • Some dialogue boxes appear over the head of characters and some don't.
    • Some cave areas are barebones.
    • Some items are missing icons or have incomplete icons
    • You cannot visit the Heart Rose guy at his apartment.
    • If you lose to certain enemies, the game might act like you died twice.
      • Please comment or message me if you find one that does this
    • The game may crash when stepping on certain specific tiles
      • please comment or message me if you find a spot that does this.
    • Additional party member graphics are incomplete
    • Graphical issues with some outdoor tiles & fences
    • There is a slight “jump“ as you cross over into a new area
    • Food items in the mall might appear a full tile higher than where they should.
    • If you have a weapon with a field move equipped, it can be hard to speak to NPCs on the other side of a table or counter.
      • if you are having this issue, remove and re-equip the pocketknife from the menu to make it the active weapon and nullify field moves.

  • Files

    DWMC 0-8-2 mac.zip
    Jun 17, 2023
    DWMC 0-8-2 win.zip
    Jun 17, 2023

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